Only a few Wordle versions have remained with me. I prefer the original Wordle. Dordle and Quordle are great additions. When I’m bored, I like to tussle with the AI that runs Absurdle and back it into a corner. Antiwordle is my go-to app for a fast game that makes me swear at my phone.
I suggest you play Antiwordle right after you lose a regular Wordle game. Losing is the point. You can lose well? Perfect.
How Antiwordle works:
- So long as you can avoid guessing the term.
- Red signifies the letter is correct (like a green in Wordle)
- Yellow indicates the letter is there (same as in Wordle)
- Gray signifies the letter isn’t there and you can’t guess it.
Antiwordle’s difficulty stems from the fact that you must play words that correspond to what you learnt in your prior guesses. Reds must be in the same location. Yellows must be included somewhere.
Yes, the red and yellow letter restrictions correspond to Wordle’s “hard mode” (which can be accessed by clicking Wordle’s settings gear). The gray letter regulations significantly complicate Antiwordle: once you’ve guessed a gray letter, it’s no longer playable. And you are still attempting to avoid guessing the term. It’s more difficult than it appears, as you rapidly run out of possibilities.
How to be victorious at Antiwordle
Antiwordle is rigid in terms of how it must be played, yet ambiguous in terms of what it means to succeed. The objective is not to guess the word, but to go as long as possible without guessing it. There is no point at which you realize you have won; there is only a point at which you realize you have lost. In this game, the closest thing to happiness is a defeat with a vast number of guesses behind you.
Given that the standard Wordle game allows for six guesses, I consider an Antiwordle game to be successful if it takes me more than six guesses to arrive at the correct answer. It’s still difficult; I’m not sure whether I’ve ever reached double digits. This morning, I estimated it in nine, which I felt was rather accurate. I was enraged the entire time.
And that’s because whenever you receive a red letter, you immediately feel fucked. And you never know when that letter may arrive. You can think to yourself, “hahaha, I’ll start with GLYPH,” and end up with three reds. From there, bucko, best of luck.
Thus, the closest I’ve come to a winning (or losing) plan is as follows:
- Only one vowel should be guessed in your beginning and first few words. There are only a limited number of vowels available, and you know at least one must be included, so do not use them all at once.
- When you receive a yellow, continue to play in the same location. You’ll recognize that term will not suffice.
- If you dare, double the red/yellow letters. If just one of that letter exists, the second will display in gray, but they cannot prevent you from guessing it again. However, the original assumption is dangerous.
- Make no attempt to be clever and utilize all the unusual letters at first. If you are aware that the term has an E, this is not a problem; many words have an E. If you know it has an X, your field of options has now shrunk significantly.
I’m undecided whether to attempt to predict the correct word while I’m playing. Normally, I attempt to divert my attention away from it, lest it get ingrained in my mind and render me unable of thinking about anything else. However, knowing the real word can be advantageous, since it allows me to avoid putting a T in that last spot, or whatever.
And with that, I’m out of constructive suggestions. Simply go ahead and give it a shot and see what happens. Best of luck. You will not prevail.